Big Blind: Position 2, the player who must put up
one full bet before the flop in order to initiate the betting process.
A very weak table position.
Big Slick: A,K in your starting hand.
Blinds: Used alternately to describe the first two
positions comprised of the big and small blind, or the actual amount
of money that those positions must post before the start of each hand.
Bluff: To make a bet without a good hand in order to
get your opponent to fold. See also Semi-Bluff.
Bounty Tournament: A tournament in which a small
part of the entry fee is used to create a separate prize pool which
pays every time one player knocks another player out of the
tournament.
Broadway: A straight, Ten to Ace.
Bubble: The last non-winning finishing place in a
tournament.
The Button: The last player to act after the flop
and until the showdown. Always located to the right of the small
blind. It is the strongest position at the table.
Call: To put up the amount bet to you without
raising.
Calling Station: A term used to describe a player
who continually calls or chases in response to aggressive bettors over
a series of hands.
Chasing: Calling aggressive bets in the hopes of
making a draw of some kind. A common and damaging mistake new players
tend to make.
Check: To allow the action to pass without a bet or
raise.
Check-Raise: To check your hand, then raise to an
opponents bet. A check-raise is used to extract an extra bet
from your opponent, but reveals the strength of your hand. See
also check-raise bluff.
Check-Raise Bluff: To check-raise without a good
hand, in order to make your opponent think that you have a good hand.
Community Cards: These consist of the flop, turn,
and river cards, and can be seen and used by all players, along with
their hold cards, to make the best five card hand possible out of the
total seven cards.
Defending the Blind: To call a raise from the Big
Blind position for no other reason than a player already has a bet on
the table, an incorrect play.
Donkey: A derogatory term used to refer to a bad
player.
Drawing Dead: To be drawing to a hand that can't
win.
Hand Strength: The most important of three key
elements that one needs to consider before coming to a decision
weather or not to play a particular hand. Refers directly to the
strength of your first two starting cards.
High Hand: Hands which include quads(four of a
kind), a straight flush, or a Royal Flush.
Final Table: The last remaining table of 6, 9, or 10
players in a tournament, after everybody else has been knocked out.
Fish: An unskilled player. Most often used in
a derogatory way.
Flop: The first three cards dealt into the community
card area after the initial, pre-flop, betting round. The flop
is dealt three cards at once.
Flopping the Nuts: To have the best hand that it is
possible to make after the flop, but which may be beat by the outcome
of the turn or river, aside from a Royal flush.
Fold: To lay down your hand, disqualifying you from
the chance of winning the pot.
Freeroll: A type of tournament which is free to
enter, run either by the house or a private party.
The Front: A term used to describe the first three
positions, including the small blind, the big blind, and usually
position 7. The weakest table positions.
Full Ring: A table with a maximum of 9 or 10
players.
Gambler's Fallacy: The incorrect belief that a
non-memory based trend will continue in the future, or reverse itself
sharply, simply because it has occurred in the past.
Guarantee: A type of tournament in which the prize
pool is guaranteed to be a certain amount.
Heads-Up: A form of Texas Hold Em which involves
only two players. One on one play.
Hole Cards: The first two cards dealt out to each
player in Texas Hold Em. Also referred to as your starting hand,
or pocket cards. These are yours alone to see and use.
Impulse Playing: Play that is not part of any kind
of structure you have created for yourself in order to limit risk and
honor sensible time limits of your playing sessions.
Kicker: Most often used to describe the lower card
in your starting hand, but can also be the higher card in your
starting hand if the lower card has made a pair on the board, and the
higher card in your hand has not.